The future of gaming has changed forever
You are probably aware of the phenomena that online gaming is producing around the world, combine this with the rise of social media and you have a potent mix with viral potential.
These two markets are exploding, first of all, online games and entertainment are huge, their popularity is due to time. Demand is driven by the increase in people’s leisure time in “cyberspace.”
Along with PC ownership and globally available broadband, online gaming is growing exponentially, even less developed countries are using internet cafes to pursue their passion for online gaming. Therefore, it is a global phenomenon that reaches small villages in many of the less developed countries.
There is another part of online gaming because of the interaction when playing against someone on the other side of the planet, you start to socialize online by building a community of like-minded friends. This can quickly grow in large numbers.
Websites like “MySpace” and “Facebook” are transforming the social media landscape and large numbers of gamers are growing these new online gaming communities.
Skill-based online games
A web game played in a tournament, in which each player pays a cash entry fee to play and with a cash or merchandise prize for the winner or winners of the tournament. Skill-based games UFA are named accordingly because the outcome of each competition is based on the ability and performance of the player, with any element of luck removed or greatly reduced. This is essential to be legal and avoid falling into the laws against gambling.
The figures indicate that online games are affecting television ratings, the big networks are seriously concerned about this and are trying to develop revenue streams through online games to capture this new market. Analysts predict year-on-year increases of 70% and revenue of $ 1 billion in three years.
We all play games of all ages and genders, and it transcends all cultures because it is part of the human spirit … we have a need to compete with others and with ourselves. People play not so much for the game itself, but for the experience the game creates: an adrenaline rush, a victory, or a mental challenge can even provide a moment of solitude or an interaction with friends.
In short, we play games to create moment-to-moment experiences that are fun. Online games have become commonplace and their future is huge.
Graham Herbert is a seasoned gamer who specializes in content management and website building for established businesses. “The new trend in online gaming and social media is huge. The next few years will be the cornerstone of gaming.”